Creative Computing Suite

3D Design Stream

Theme Leader: Gregory Leplatre g.leplatre@napier.ac.uk

The 3D Design stream is designed to provide you with knowledge and practical skills in all areas of 3D design and enable you to become an expert in the area of your choice.

It is strongly recommended that students taking this stream also take the Digital Storytelling stream and the Graphics and Animation stream. Topics covered in these streams, such as elements of cinematography, storytelling, postproduction, traditional animation, etc, are crucial to anyone who aspires to make it in the CG industry. Relevant career opportunities available in the industry involve: character modeller, rigger, character animator, Technical director, etc.

Key Learning Outcomes:

  • Describe the key theories pertaining to 3D Design.
  • Demonstrate a high level of competence in all aspects of the design and production of static and dynamic 3D content (visualisation and animation)
  • Demonstrate an expertise in specific areas of knowledge and practice.

Knowledge gained:

The following main areas are covered in the stream:

  • Modeling: Types of geometry, tessellation, polygon count, rendering issues.
  • Shading and texturing: Shader properties and behaviours, UV mapping and texturing.
  • Lighting: Colour and light theory, lighting studies. CG lighting.
  • Rendering: rendering engines and algorithms.
  • Rigging: Forward and inverse kinematics, deformers, constraints, blendshapes.
  • Preproduction (animation): Concept development, character design, storyboarding, planning.
  • Animation: Timing and movement, acting, principles of animation, animation techniques, motion capture.

Skills:

  • Modeling: Box, patch modeling, use of Polygons, NURBS and subdivision surfaces; from the creation of basic models to the development of hyperreal organic models.
  • UV mapping, Shading and Texturing: From the use of simple shaders to the creation of photoreal character textures.
  • Lighting: CG lights and lighting techniques
  • Rendering: Multi-pas rendering, advanced rendering using Mental Ray.
  • Rigging: Animator-friendly rigging techniques.
  • Animation: artefact/character animation, dynamic systems, particles.

Modules:

  • Introduction to 3D Design
    • Broad introduction to all aspects of the production of static 3D images – Modeling, texturing, lighting and rendering.
  • Intermediate 3D Design
    • Focus on the development of stylised 3D cartoon animations.
  • Advanced 3D Design
    • Focus on hyperreal character development, from complex organic character modeling to photorealistic rendering.

Examples of student 3D work


BSc Interactive Media Design BSc Digital Media

Foundation Year

Sound Design Design for Experience Graphics & Animation 3D Design Interaction Design